The world of life simulation is growing, much like the pixelated lives within the games. Titles such as Animal Crossing, Stardew Valley, Sim City, and of course Second Life have held their own for many years due to their mass followings and quirky adventures. The Sims franchise, one of the front-runners dominating the life simulator market for over a decade, has grown in popularity in recent years with new features and diversity being added with every update or expansion. An estimated 35% growth in life sim interest has been seen with The Sims 4 alone. But are EA/Maxis about to be given a run for their (piles and piles of) money?Continue reading
I talked a lot about E3 this past week or so, and that’s exciting and all, but there’s something more near and dear to my heart that actually happened before E3. I feel as though if I don’t talk about it, I am not doing my part.
We often joke about EA and its greedy and often sub-par reputation, but they’ve gone and done something that kinda matters, and for that my respect for them has grown. During EA Play 2019 held on June 8th, EA held a meeting called the Building Healthy Communities Summit. Here, they gathered around 230 of their video game influencers (Game Changers) and and other huge members and teams of the gaming community to hold an open and honest discussion about online bullying and harassment.
When asked whether any of these influencers and members had experienced bullying or harassment online, practically everyone’s hands went up.
To many of us, especially female gamers and minorities, this probably isn’t surprising. In fact, gaming research reports that 57% of players (that’s at least 1 in every 2) have been bullied in games. Data has also shown that 1 in 10 of these victims have considered suicide, and 1 in 5 have quit a game because of how they’ve been treated. It’s a real and awful thing no matter who you are, and can truly ruin a gamer’s experience despite how “normalized” it seems to have become.Continue reading
As always, there is a ton of buzz surrounding this weekend’s upcoming E3 announcements, and one of the bigger themes this year may be the intention to expand and improve upon the availability and functionality of cloud gaming services. Google’s game streaming service Stadia will be releasing in November and Microsoft’s xCloud is currently in closed beta. Both are expected to reveal much more about their plans to enter the cloud gaming world, and Netflix could possibly be getting in the game as well.
Cloud gaming, or a user’s ability to instantly access and play PC and console games via internet streaming, already exists through a few major companies. Sony and Nvidia currently offer subscription cloud gaming services through Playstation Now and GeForce NOW, respectively, although their game libraries are somewhat lacking due to licensing and platform limitations. Other cloud gaming services such as Vortex and have existed as early as 2015 and seem to be expanding rapidly. Amazon and Apple are also in the online gaming development process at the moment – because of course they are.
Although the success of the current cloud-based gaming experience has not yet been notable enough to cause a monumental change in the gaming industry, it’s possible that with other large companies jumping on board and pushing forward, we might be in for a whole different gaming arena in the coming years.Continue reading
When Netflix first began back in 1998, my family and I would excitedly open our little red envelopes every week and watch the DVDs that came with them, most of which had been sitting in our queue for months. Oftentimes, my mom wouldn’t look at what was sent. I think we all enjoyed the surprise. It was fresh, new, and exciting.
As fun as that was, it was even more exciting once they launched streaming services. Before, I would only have to walk to my mailbox; now I didn’t even have to go outside! Netflix really got me.
Then came the Netflix Originals, which have given us plenty of hits (or misses) to try out while allowing our favorite streaming service and production companies to spread their creative wings. Titles like Stranger Things, Orange is the New Black, Fuller House, and Unbreakable Kimmy Schmidt (to name a few) have become massively popular, with a fanbase that loves the fact that they can binge watch a brand new season in one night.
More recently, Netflix went even further with their creativity by introducing us to interactive content. One interactive show in particular, Bear Grylls’ You vs. Wild, gives you the option to choose your own adventure, allowing you to… well, make Bear do some pretty wild things.
Over the years, Netflix has truly proved its worth and shows no fear of innovation, or its competition with Amazon or Hulu. They have made their mark in entertainment, and with their recent announcement, are proving they’ve got even more up their sleeve.
Netflix revealed on Twitter on Monday that it would be hosting a panel at E3 in June. What in the world are they doing mingling with the video game industry, you ask? Well, they’re not giving that away just yet.
The NX on Netflix Twitter account, which is the primary go-to for Netflix’s sci-fi and fantasy titles, tweeted very sneakily at E3.
Netflix went on to mention its upcoming Stranger Things game releasing on the Nintendo Switch on July 4th with its season 3 debut, but noted there may be more than that on the horizon.
So with the knowledge that Netflix is now dipping its feet in the video game pool, it begs the question: are they only going to make their existing original shows into video games, or will they be creating new content specifically for video games? OR will they be opening their own Steam/Origin-like service for video games? It’s tough to say, but I’m definitely intrigued.
Is there another Netflix Original you’d like to see as a game? Do you think the video game industry is going to welcome Netflix warmly, or will this be a flop?