I mentioned in the last update that I’m playing around with mods. I’m trying to find the perfect combination of mods for both smooth gameplay and a more "natural" flow of story progression. It’s taken up a lot of my time lately (read: all of it), which is why I haven’t updated, commented, gone outside, or eaten much (not really though, I did go outside AND eat yesterday, lookit me go). I’ll explain a little about what I’m doing in case someone is the least bit curious. If you don’t care, you can feel free to close this window and make yourself a sammich. Mmm, sammich. Just be warned that this is going to be a bit long.
So I’ve used a story progression mod (first Indie Stone, then twallan’s) for most of my TS3 career because I’d already heard about the borkedness of EA’s SP when I bought the game. A few weeks ago, I took out all of my mods and decided to see exactly how borked it is. It was a little messed up, I only played for a couple of sim weeks, but I liked that my game played so much more smoothly (which is understandable because it didn’t have a bunch of stuff mucking it up in the background). Also, it was kind of cool to not know what was going on around town (I used to hate that, dunno what happened). Suddenly, I was filled with inspiration! It was exciting, that’s why I used that exclamation mark there. Yep.
Now I absolutely ADORE twallan’s SP and there’s nothing at all wrong with it, I’d recommend it to everyone, but I’d heard that AwesomeMod’s Story Mode was different in that it gives an "if it didn’t actually happen, it didn’t happen, m’kay?" effect to gameplay. In other words, inactive sims are making their own decisions in life rather than being told what to do by number crunching, and that’s something that intrigued me. But I didn’t want to give up twallan’s SP, I didn’t! *clings*
AND SO! I devised a plan (an eeeeeevil plan) to put my game through TORTURE and play it in various ways, testing each possible combination for story progression and seeing what I like best. So far, the playage plan goes like this:
Save File 1 will be a vanilla game (with the exception of clothes and hair and such because I NEED THAT). Word.
Save File 2 will be a vanilla game WITH the addition of Buzzler’s Birth Control Mirror to encourage baby having around town. I don’t know how effective this will be… but that’s the point of an experiment, right?
Save File 3 will use AwesomeMod’s Story Mode.
Save File 4 will use AwesomeMod’s Story Mode PLUS the Birth Control Mirror (because AM requires cribs for baby having and the BCM disables that).
Save File 5 will use my precious twallan’s SP, no extra things (town thug, slayer, cassanova, etc.).
Yeah, that’s a lot of work… I’ve got an edited Sunset Valley (added clubs and junk) with the usual playables, but fresh, out of the box NPCs to play these in. I’ll play each save file on Long Life mode for the same amount of time (I haven’t decided exactly how long yet), checking the town’s stats as I go (twallan’s MasterController will help with that). Whichever game has the best stats and most likeable playability for my style of gameplay will be my new mod combination! Yay!
So here’s the part where YOU come in (did you think you’d get out of helping me out? :P). First of all, I was thinking about documenting my conclusions. Is that something that would interest you? Also, if you have any ideas for other mod combinations, let me know. I’m willing to try things out for the greater good. If you don’t care about any of this and are tired of reading, feel free to laugh as I undergo this ridiculous task.
Here are some pictures from what I’ve played in Save File 1 so far:
I’d like to introduce the Sunset Valley Fire Department. Girl power!
Don’t let their gamer girl tendencies fool you. They’re definitely on top of things when it comes to emergencies.
Map reader is reading map. I am excite.
Creeper Crumplebottom looks hotter than ever before.
And this is the sim I’m using for all experiments, Zinnia Malphoy. I love herrrrr. She’ll be putting out fires for an eternity.